The connector does not define signal type (balanced/unbalanced, mono/stereo)
Related: Fundamentals of Sound · Room Acoustics
Choose microphone type and distance for the source, environment, and intended perspective.
| Situation | Possible starting point |
|---|---|
| voice or interview | cardioid condenser, dynamic, lavalier, or boom |
| ambience | stereo pair or omnidirectional microphone |
| focused location source | shotgun or hypercardioid microphone |
| studio source | condenser or dynamic; consider level, detail, and room |
Distance: closer placement emphasizes direct sound and isolation; greater distance includes more room, ambience, and ensemble balance.
The critical distance is where direct and reverberant sound have equal level.
For greater clarity and isolation, place the microphone inside this distance. Its directivity and orientation also affect the direct-to-reverberant balance.
Use one cardioid microphone on a stand as a simple starting point.
A microphone on a boom pole follows a voice or action while the operator remains outside the image.
Stereo microphone techniques capture a spatial image through differences between two channels:
Other stereo and spatial recording systems include NOS, the Jecklin disk, dummy-head binaural recording, and Ambisonics.
dBFS expresses level relative to digital full scale. 0 dBFS is the maximum recording level.
Listen for: clipping, distortion, wind, clothing rustle, interference, unwanted sources, and handling noise.
Set input gain at the microphone preamp, keep the DAW faders at unity, and control the monitoring level separately.
disarmed
armed
off
on
Comping selects passages from several takes to form one composite performance. In REAPER, lanes display the alternative material separately.
Keep the original takes available for revision.
A recording log preserves the context needed for editing, reuse, and attribution.
Before using material:
Stock libraries
Commercially released music
Text-to-audio and audio-to-audio systems can generate music, ambience, and sound effects.
Example: Stable Audio generates and edits sound from text or audio input.
Choose an environment that could provide material for a montage or installation. Spend time listening, then make a short collection that captures both its continuing ambience and several distinct events. Import and label the material in REAPER.
If recording is not possible, use clearly licensed material from Freesound or create material with a generative-audio service. Document the creator or service, source, licence or terms of use, and—for generated audio—the prompt.
Seminar exercise with shared recording equipment.
Explore how microphone placement changes the perspective of a short performance. Make and compare several recordings, then select the version that most clearly supports an intended spatial character.
Be prepared to explain the decisions that produced it.
Related: Fundamentals of Sound · Vibration and Sound · Wave Properties · Room Acoustics · Digital Audio
© 2026 Lorenz Schwarz
Original text, diagrams, illustrations, photographs, audio, and video are licensed under CC BY 4.0, except where otherwise noted.
Location-recording photograph: Paula Klaiber Huaynalaya · CC BY 4.0