Recording and Sourcing Material

Lorenz Schwarz
Karlsruhe University of Arts and Design (HfG)
Winter Semester 2025/26
Course info

Slides marked include a live REAPER demonstration.

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Recording and Sourcing Material

Recording situations and microphone principles

Related: Fundamentals of Sound · Vibration and Sound

Recording and Sourcing Material

Recording situations

Situation Primary purpose Typical approach
Field recording environments and events as source material portable recorder; mono or stereo setup
Film production sound dialogue, actions, ambience, and synchronization boom, shotgun, or lavalier microphones
Concert and event recording performances, ensembles, and installations stereo or multichannel main array; optional spot microphones
Studio recording controlled recording of voices, instruments, and sound objects dynamic or condenser microphone, preamp, DAW
Recording and Sourcing Material

Field recording

Field recording captures sound outside a controlled studio.

  • listen to the environment before choosing microphone, position, and perspective
  • capture both ambience and focused sound events
  • document location, conditions, equipment, and recording settings
Recording and Sourcing Material

Film production sound

Production sound captures usable synchronized dialogue and actions on every filmed take.

  • a boom microphone is often the primary dialogue source
  • microphone placement follows framing, movement, and the intended acoustic perspective
  • monitor every take and report noise, interference, distortion, or obscured dialogue
  • record room tone, ambience/atmos, and wild dialogue or effects as supplementary material
Recording and Sourcing Material

Studio recording

A studio or recording booth provides controlled acoustics for voices, instruments, and sound objects.

  • select the microphone according to the source and desired character
  • use a shock mount and pop filter when appropriate
  • adjust microphone distance and position with the voice talent
  • conduct a sound check to set gain, verify headphone monitoring, and listen back before recording complete takes
Recording and Sourcing Material

Audio transducers

A transducer converts energy from one form into another, such as sound pressure into an electrical signal or vice versa.

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Recording and Sourcing Material

Dynamic microphones

Moving-coil microphones are robust, tolerate high sound pressure levels, and normally require no external power.

Cardioid and supercardioid patterns are common for handheld speech, live performance, and loud sources.

Example: Shure SM58
Cardioid moving-coil microphone

Moving-coil microphone transducer
Recording and Sourcing Material

Condenser microphones

Condenser microphones typically have higher sensitivity and output level than moving-coil microphones.

They are available with fixed or switchable polar patterns for studio, boom, stereo, and quiet-source recording.

Example: Neumann U 87
Condenser microphone with three selectable polar patterns

Condenser microphone transducer
Recording and Sourcing Material

Other microphone types

  • ribbon microphone: velocity-sensitive microphone, often used in studios
  • contact / piezo transducer: captures vibration through a solid object
  • hydrophone: records pressure changes underwater
  • electromagnetic pickup: converts electromagnetic fields into audio signals
  • parabolic system: concentrates sound from a distant source onto a microphone
Recording and Sourcing Material

Shotgun microphones

Shotgun microphones use an interference tube to increase directionality. They are common in film, broadcast, interviews, and wildlife recording when the microphone must remain outside the frame or at some distance from the source.

They reduce off-axis sound but do not remove room reflections.


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Recording and Sourcing Material

Microphone specifications

  • frequency response: variation in output level with frequency
  • directivity / polar pattern: variation in sensitivity with direction
  • sensitivity: output voltage for a specified sound pressure
  • maximum SPL: highest sound pressure level before excessive distortion
  • self-noise: noise generated by the microphone electronics
Recording and Sourcing Material

Microphone frequency response

The frequency response of a microphone describes how its sensitivity varies with frequency, usually shown as relative output level across the audible range from approximately 20 Hz to 20 kHz.

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Recording and Sourcing Material

Polar patterns

Sensitivity to sound from different directions:

  • omnidirectional: responds from all directions; no proximity effect
  • cardioid: broad frontal pickup; reduced sensitivity at the sides; greatest rejection at the rear
  • supercardioid / hypercardioid: narrower frontal response with some rear pickup
  • figure-8: responds to the front and rear while rejecting the sides

The pattern affects source isolation, room sound, placement, and stereo technique.

Recording and Sourcing Material

Pressure-gradient transducer directivity

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Recording and Sourcing Material

Common microphone polar patterns

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Recording and Sourcing Material

Proximity effect

Directional microphones increase their low-frequency response at close distances.

  • with speech and vocals, the effect is often noticeable within 10–15 cm and pronounced at only a few centimetres
  • its strength varies with the microphone and polar pattern
  • it can make voices sound warmer or excessively boomy
Recording and Sourcing Material

Power and connections

Phantom power, balanced transmission, and connectors

Recording and Sourcing Material

Phantom power

Phantom power supplies DC voltage through the same balanced connection that carries the microphone signal.

  • equal voltage is applied to both signal conductors relative to ground
  • P48 is most common (P12 and P24 are also specified)
  • many condenser microphones and some active microphones, DI boxes, and inline devices require it
Recording and Sourcing Material

Phantom power circuit

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Recording and Sourcing Material

Using phantom power

Use phantom power only when required. With some equipment or wiring, it may introduce noise; some passive (vintage) ribbon microphones require caution.

Recommended procedure

  • check the device documentation and required voltage
  • connect with phantom power off and monitoring muted
  • switch it off before disconnecting equipment
Recording and Sourcing Material

Balanced microphone connections

A balanced connection uses two signal conductors plus a shield, helping preserve signal quality over long cable runs.

  • symmetrical: equal signals with opposite polarity
  • impedance-balanced: signal on one conductor; matching impedance on the other

A differential input rejects interference shared by both conductors.

Recording and Sourcing Material

Balanced and unbalanced signal transmission

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Recording and Sourcing Material

Common-mode interference rejection

A differential input subtracts the two conductor voltages:

For audio signal and common interference :

  • opposite-polarity drive:
  • impedance-balanced drive:

The common interference cancels in both cases.

Recording and Sourcing Material

Common analog audio connectors

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The connector does not define signal type (balanced/unbalanced, mono/stereo)

Recording and Sourcing Material

Microphone placement and stereo recording

Related: Fundamentals of Sound · Room Acoustics

Recording and Sourcing Material

Microphone selection and perspective

Choose microphone type and distance for the source, environment, and intended perspective.

Situation Possible starting point
voice or interview cardioid condenser, dynamic, lavalier, or boom
ambience stereo pair or omnidirectional microphone
focused location source shotgun or hypercardioid microphone
studio source condenser or dynamic; consider level, detail, and room

Distance: closer placement emphasizes direct sound and isolation; greater distance includes more room, ambience, and ensemble balance.

Recording and Sourcing Material

Critical distance and microphone placement

The critical distance is where direct and reverberant sound have equal level.

  • inside: direct sound dominates
  • outside: reverberant sound dominates

For greater clarity and isolation, place the microphone inside this distance. Its directivity and orientation also affect the direct-to-reverberant balance.

Direct and reverberant sound around the critical distance

Recording and Sourcing Material

Close-miking a voice

Use one cardioid microphone on a stand as a simple starting point.

  • place the capsule approximately 10–20 cm from the mouth
  • use a pop filter to reduce plosives
  • keep the distance consistent during the performance
  • monitor proximity effect, room sound, movement or rustling, and clipping
Recording and Sourcing Material

Boom microphone technique

A microphone on a boom pole follows a voice or action while the operator remains outside the image.

  • position it above or below, as close as framing allows
  • aim toward the upper chest and maintain a consistent distance
  • use a shock mount and suitable wind protection
  • listen for handling noise and changes in level or tone and check the frame for the boom and its shadow
Recording and Sourcing Material

Controlling unwanted sound

  • match wind protection to the conditions: foam for light air, blimp and fur for stronger wind
  • use a shock mount to reduce vibration and handling noise
  • move closer and aim the microphone to favor the wanted sound
  • for studio or booth voice recording, use a pop filter to reduce plosives
photo: © Paula Klaiber Huaynalaya, 2026 · CC BY 4.0
Recording and Sourcing Material

Stereo recording

Stereo microphone techniques capture a spatial image through differences between two channels:

  • time-of-arrival differences (spaced microphones)
  • level differences (coincident microphones)
  • combined time and level differences (near-coincident microphones)
Recording and Sourcing Material

Stereo microphone techniques

  • A/B: spaced microphones, usually omnidirectional; stereo image mainly from interchannel time differences
  • X/Y: coincident directional microphones, commonly cardioid; stereo image from level differences
  • M/S: coincident mid microphone and figure-eight side microphone; decoded to left and right, with adjustable width
  • ORTF: cardioids spaced 17 cm and angled 110°; combines time and level differences

Other stereo and spatial recording systems include NOS, the Jecklin disk, dummy-head binaural recording, and Ambisonics.

Recording and Sourcing Material

A–B

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Recording and Sourcing Material

X-Y

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M/S (mid-side)

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Recording and Sourcing Material

ORTF

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Recording and Sourcing Material

Recording workflow and source management

Recording and Sourcing Material

Portable audio recorders

  • built-in microphones for quick recording
  • microphone inputs with preamps, phantom power, and gain control
  • multitrack models for recording several microphones
  • optional timecode for synchronized media production
Recording and Sourcing Material

Recording format, gain, and headroom

dBFS expresses level relative to digital full scale. 0 dBFS is the maximum recording level.

  • record uncompressed 48 kHz / 24-bit PCM WAV for a general workflow
  • set gain at the recorder or interface preamp
  • leave greater headroom for unpredictable or highly dynamic sources
  • monitor the meter and listen with headphones
Recommended recording levels and headroom on a dBFS meter
Recording and Sourcing Material

Critical listening with headphones

  • Closed-back headphones: isolate from ambient noise
  • Flat frequency response: accurate monitoring

Listen for: clipping, distortion, wind, clothing rustle, interference, unwanted sources, and handling noise.

Recording and Sourcing Material

Gain staging: recording and monitoring

Set input gain at the microphone preamp, keep the DAW faders at unity, and control the monitoring level separately.

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Recording and Sourcing Material

Preparing a track for recording

  • connect the microphone to the audio interface
  • create and name a track; select the corresponding mono or stereo input
  • arm the track for recording
  • choose REAPER input monitoring or interface direct monitoring
  • set a count-in, pre-roll, or punch range if required
Record arm
Track disarmed disarmed
Track armed armed
REAPER input monitoring
Input monitoring off off
Input monitoring on on
Recording and Sourcing Material

Sound check and input metering

  • ask for the loudest expected delivery and set the preamp gain while watching the armed track meter
  • leave headroom for louder moments during the performance
  • monitor continuously for clipping, noise, and changes in level
  • adjust interface gain between takes whenever possible
  • play back a short test recording before continuing
Recording and Sourcing Material

Comping recorded takes

Comping selects passages from several takes to form one composite performance. In REAPER, lanes display the alternative material separately.

  1. audition the complete takes
  2. compare phrasing, timing, sound quality, and technical errors
  3. select suitable passages from different takes
  4. adjust edit boundaries and review the transitions

Keep the original takes available for revision.

Recording and Sourcing Material

Recording logs and metadata

A recording log preserves the context needed for editing, reuse, and attribution.

  • filename and take number
  • date, time, and location
  • recorder, interface, preamp, microphone, sample rate, and bit depth
  • microphone position and recording conditions
  • description, participants, and rights information
Recording and Sourcing Material

Rights and licensing of source material

Before using material:

  • identify the creator, performers, source, and rights holder
  • establish the basis for use: licence, permission, public domain, or legal exception
  • confirm whether editing, synchronization, publication, and redistribution are permitted
  • retain the licence, attribution, and consent records where relevant
DPMA: Urheberrecht · Creative Commons licenses
Recording and Sourcing Material

Clearing sound and music

Stock libraries

  • sound effects and production music are used under a library licence
  • check the intended production and distribution
  • retain the licence and purchase record

Commercially released music

  • composition: synchronization right or Filmherstellungsrecht
  • recording: master-use right
  • further uses may require additional licensing
Recording and Sourcing Material

Generated audio as source material

Text-to-audio and audio-to-audio systems can generate music, ambience, and sound effects.

  • generated material can enter the same editing chain as a recording
  • prompts and source files become part of the production record
  • training data, licensing, consent, and disclosure require attention

Example: Stable Audio generates and edits sound from text or audio input.

Stable Audio

Recording and Sourcing Material

Practical exercises

Recording and Sourcing Material

Recording

Choose an environment that could provide material for a montage or installation. Spend time listening, then make a short collection that captures both its continuing ambience and several distinct events. Import and label the material in REAPER.

If recording is not possible, use clearly licensed material from Freesound or create material with a generative-audio service. Document the creator or service, source, licence or terms of use, and—for generated audio—the prompt.

Recording and Sourcing Material

Recording perspective

Seminar exercise with shared recording equipment.

Explore how microphone placement changes the perspective of a short performance. Make and compare several recordings, then select the version that most clearly supports an intended spatial character.

Be prepared to explain the decisions that produced it.

Recording and Sourcing Material

Selected references

  • Görne, Thomas. Mikrofone in Theorie und Praxis. 8., neue, überarbeitete und erweiterte Auflage. Elektor, 2007.
  • Wuttke, Jörg. Mikrofonaufsätze. Schalltechnik Dr.-Ing. Schoeps, 2000.
  • Viers, Ric. The Location Sound Bible. Michael Wiese Productions, 2012.

Related: Fundamentals of Sound · Vibration and Sound · Wave Properties · Room Acoustics · Digital Audio

© 2026 Lorenz Schwarz

Original text, diagrams, illustrations, photographs, audio, and video are licensed under CC BY 4.0, except where otherwise noted.

Location-recording photograph: Paula Klaiber Huaynalaya · CC BY 4.0

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