Irregular surfaces diffuse sound waves by scattering them in multiple directions.
Porous or soft materials absorb part of the incident sound energy, converting it into heat.
The reflected intensity is therefore smaller than the incident intensity:
Concave surfaces focus sound; convex surfaces scatter sound.
Sound waves bend around obstacles and spread through small openings, allowing them to travel beyond direct lines of sight.
Acoustic shadow and diffraction depend on wavelength and obstacle size.
where
Acoustic shadow behind an obstacle
Changes in the medium (e.g., temperature, air density) or variations in surface curvature cause sound waves to bend, altering their direction and intensity.
When sound propagates within an enclosed space, it interacts repeatedly with multiple surfaces.
These interactions give rise to characteristic acoustic effects that shape how a room sounds.
Typical phenomena include:
Reverberation is the persistence of sound in a space, caused by multiple reflections of sound waves off surfaces. It is the sum of sound reflections in an enclosed space that arrive after the direct sound.
Reverberation in an enclosed space
Temporal structure of reverberation
The Initial Time Delay Gap (ITDG) is the time interval between the direct sound and the first early reflection at the listener's position.
→ Close sound sources result in a longer ITDG, while distant sound sources result in a shorter ITDG.
An echo is a distinct, repeated sound reflection heard after the original direct sound.
→ Whether a sound is perceived as an echo depends on the nature of the sound and the number of reflecting surfaces.
The precedence effect describes how spatial localization of a sound is dominated by the "first wavefront", even if subsequent copies of the sound (reflections) arrive within a short delay window (a few ms to ~30 ms).
Audible effects of delayed signals of equal level
The critical distance is the point in space where the combined amplitude of all reflected sound (R) equals the amplitude of the direct sound (D) from the source (D = R).
→ Sound reflections = direct sound
Critical distance: D = R
T60 measurement:
Resonant frequencies in a room create standing waves with zones of high and low sound pressure, shaping the room's frequency response.
Room modes refer to standing waves that occur in an enclosed space.
→ Room modes can lead to uneven bass response, with certain frequencies being amplified or diminished at specific locations.
An anechoic chamber provides an approximation of free-field conditions for acoustic measurements.

Anechoic chamber. Photo: Muhammad Hafiz wan Rosli.
A general guideline for roughly evaluating the quality of auditory conditions in a typical multi-purpose auditorium:
Artificial reverberation simulates the natural persistence of sound in a space, adding richness and spatial depth.
Physical approaches:
Synthetic approaches:
© 2025 Lorenz Schwarz
Original text, diagrams, illustrations, photographs, audio, and video are licensed under CC BY 4.0, except where otherwise noted.
Photograph: Anechoic chamber · © Muhammad Hafiz wan Rosli · modified by Lorenz Schwarz · used with permission · excluded from the course CC BY 4.0 license