Room Acoustics

Reverberation, reflections, and room modes

Lorenz Schwarz
Karlsruhe University of Arts and Design (HfG)
Winter Semester 2024/25
Course info

← Overview

ROOM ACOUSTICS

Room Acoustics

Room acoustics

Room acoustics shapes every sound we hear and create. Understanding how spaces interact with sound enables:

  • Microphone placement decisions
  • Informed choice of performance venues
  • Creative use of acoustic environments
Room Acoustics

Historical development of acoustics

Antiquity:

  • Pythagoras and Hippasus: Mathematical basis of sound (monochord)
  • Archytas: Physical vibrations as source of sound
  • Vitruvius: Acoustic design in amphitheaters (echea/resonators)

Modern era:

  • Wallace Clement Sabine (1868–1919): Quantitative architectural acoustics
  • Developed reverberation time measurement (RT₆₀)
  • First scientifically designed concert hall (Boston Symphony Hall)
Room Acoustics

Amphitheater

Amphitheaters exhibit remarkable acoustics, achieved through their architectural design, and are characterized by high speech intelligibility across the audience area:

  • Amplification of relevant frequency bands
  • Balanced reverberation time
  • Uniform sound distribution
  • Low background noise levels

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Layout of the ancient theatre of Epidaurus

FIELDS · PROPAGATION · BOUNDARIES

Room Acoustics

Acoustic Fields

Understanding sound propagation requires considering:

  • The acoustic environment (open or enclosed space)
  • The listening position relative to the sound source

These factors determine how sound energy behaves and is perceived.

Room Acoustics

Free field vs. diffuse field

Free field (open space):
Sound propagates without reflections. Only direct sound is present; intensity decreases by inverse-square law.

Diffuse field (closed space):
Sound reflects off boundaries, creating a mix of direct and reflected sound.


Room Acoustics

Wave propagation and Huygens’ principle

Huygens’ principle states that every point on a wavefront acts as a source of secondary spherical wavelets. The superposition of these wavelets forms the new wavefront as the wave propagates.

This principle explains:

  • Diffraction: bending and spreading of waves around obstacles or through openings
  • Refraction: change in wave direction when passing between media

Wavefront construction from secondary wavelets

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REFLECTION · DIFFUSION · ABSORPTION

Room Acoustics

Wave behaviour at acoustic barriers

Possible paths of sound waves when encountering an acoustic barrier:

  • IIn Incoming sound wave.
  • IRef Reflected sound wave.
  • IDis Absorbed sound wave, dissipated as heat within the barrier.
  • ITrans Transmitted sound wave passing through the barrier.

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Room Acoustics

Acoustic barriers and boundaries

Surface shapes and materials have a profound effect on the behavior of sound waves:

  • Reflection
  • Diffusion
  • Absorption
  • Diffraction
  • Refraction

Reflection

Sound waves interact with surfaces through reflection.

The incident and reflected waves are denoted by and .

The angle of incidence equals the angle of reflection :

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Diffusion

Irregular surfaces diffuse sound waves by scattering them in multiple directions.

  • Reduces echoes
  • Enhances acoustic quality
  • Creates a more balanced sound environment

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Absorption

Porous or soft materials absorb part of the incident sound energy, converting it into heat.

The reflected intensity is therefore smaller than the incident intensity:

  • reduces reverberation

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Room corners

  • Corners return sound to its source.
  • Directivity control at low frequencies.
  • Problematic reflections at high frequencies.

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Concave and convex surfaces

Concave surfaces focus sound; convex surfaces scatter sound

Concave surfaces focus sound; convex surfaces scatter sound.

Room Acoustics

Diffraction

Sound waves bend around obstacles and spread through small openings, allowing them to travel beyond direct lines of sight.

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Room Acoustics

Acoustic shadow

Acoustic shadow and diffraction depend on wavelength and obstacle size.

where is the obstacle size, is wavelength, is speed of sound, and is frequency.

Acoustic shadow behind an obstacle

Room Acoustics

Refraction

Changes in the medium (e.g., temperature, air density) or variations in surface curvature cause sound waves to bend, altering their direction and intensity.

REVERBERATION · MODES · RESONANCE

Room Acoustics

Sound in enclosed spaces

When sound propagates within an enclosed space, it interacts repeatedly with multiple surfaces.
These interactions give rise to characteristic acoustic effects that shape how a room sounds.

Typical phenomena include:

  • Reverberation – persistence of sound due to repeated reflections
  • Standing waves – resonances caused by boundary conditions
Room Acoustics

Reverberation

Reverberation is the persistence of sound in a space, caused by multiple reflections of sound waves off surfaces. It is the sum of sound reflections in an enclosed space that arrive after the direct sound.

Reverberation in an enclosed space

Room Acoustics

Reverberation

  • No reverberation (e.g., in an anechoic chamber) sounds unnatural and artificial.
  • Excessive reverberation reduces speech intelligibility (e.g., measured by Alcons).
  • Can make certain sound structures muddy and unclear.
  • Can mask imprecise playing by a musician.
  • Enhances and amplifies sound, making it richer and more resonant.
Room Acoustics

Temporal structure of reverberation

  • Direct sound: The initial sound wave that travels straight from the source to the listener without any reflections.
  • Predelay: The time gap between the arrival of the direct sound and the first early reflection.
  • Early reflections: First set of reflected sound waves that arrive shortly after the direct sound.
  • Reverberation tail: Overlapping reflections that decay gradually over time.

Temporal structure of reverberation

Room Acoustics

Initial time delay gap (ITDG)

The Initial Time Delay Gap (ITDG) is the time interval between the direct sound and the first early reflection at the listener's position.

→ Close sound sources result in a longer ITDG, while distant sound sources result in a shorter ITDG.

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Room Acoustics

Echo

An echo is a distinct, repeated sound reflection heard after the original direct sound.

→ Whether a sound is perceived as an echo depends on the nature of the sound and the number of reflecting surfaces.

Room Acoustics

Precedence effect (Haas effect)

The precedence effect describes how spatial localization of a sound is dominated by the "first wavefront", even if subsequent copies of the sound (reflections) arrive within a short delay window (a few ms to ~30 ms).

  • Law of the first wavefront

Audible effects of delayed signals of equal level



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Room Acoustics

Critical distance

The critical distance is the point in space where the combined amplitude of all reflected sound (R) equals the amplitude of the direct sound (D) from the source (D = R).

→ Sound reflections = direct sound

Critical distance: D = R

Room Acoustics

Reverberation time (RT₆₀) measurement

T60 measurement:

  • The time required for the sound pressure level to decrease by 60 dB after a test signal is abruptly stopped.

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Room Acoustics

Room Acoustics

Room modes

Resonant frequencies in a room create standing waves with zones of high and low sound pressure, shaping the room's frequency response.

  • Node: Point where sound waves cancel each other out (minimum pressure)
  • Antinode: Point where sound waves reinforce each other (maximum pressure)

— longest distance in meters between boundary surfaces.

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Room modes refer to standing waves that occur in an enclosed space.

Room Acoustics

Room modes

  • Axial: along one dimension (strongest)
  • Tangential: between two surfaces (≈3 dB weaker)
  • Oblique: across three surfaces (≈6 dB weaker)

→ Room modes can lead to uneven bass response, with certain frequencies being amplified or diminished at specific locations.

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Room Acoustics

Anechoic chamber

An anechoic chamber provides an approximation of free-field conditions for acoustic measurements.

  • isolated from external and structure-borne sound
  • surfaces absorb reflections

A loudspeaker surrounded by sound-absorbing wedges in the anechoic chamber

Anechoic chamber. Photo: Muhammad Hafiz wan Rosli.

Room Acoustics

RT60 guidelines for different spaces

A general guideline for roughly evaluating the quality of auditory conditions in a typical multi-purpose auditorium:

  • Below 1 second (lecture hall): Good for speech, too dry for most music
  • 1 to 1.5 seconds (concert hall): Good for speech and chamber music
  • 1.5 to 2 seconds: Fair for speech, good for orchestral, choral, church music
  • Over 2 seconds (church): Poor for speech, good for large organ, liturgical choir
Room Acoustics

Artificial reverberation

Artificial reverberation simulates the natural persistence of sound in a space, adding richness and spatial depth.

  • Physical approaches:

    • Echo chambers: Utilizing physical spaces to record natural reverberation
    • Convolution reverb: Recreating real acoustics by applying impulse response recordings
    • Acoustic raytracing / finite element method: Computational modeling of sound propagation and reflections
  • Synthetic approaches:

    • Plate and spring reverb: Vibrating metal plates or coiled springs to emulate reflection patterns
    • Digital delay lines: Creating reverb through digital signal processing algorithms

© 2025 Lorenz Schwarz

Original text, diagrams, illustrations, photographs, audio, and video are licensed under CC BY 4.0, except where otherwise noted.

Photograph: Anechoic chamber · © Muhammad Hafiz wan Rosli · modified by Lorenz Schwarz · used with permission · excluded from the course CC BY 4.0 license

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