Dynamics Processing

Lorenz Schwarz
Karlsruhe University of Arts and Design (HfG)
Winter Semester 2025/26
Course info

Slides marked include a live REAPER demonstration.

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Dynamics Processing

Dynamics in audio signals

Dynamics describe level changes within a signal over time.

Dynamic range is the difference between the highest and lowest relevant levels. The result depends on the signal, measurement, and time scale.

Related: Fundamentals of Sound · Psychoacoustics

Dynamics at different time scales

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Dynamics Processing

Microdynamics and macrodynamics

The time scale determines what kind of level change is being controlled.

Microdynamics Macrodynamics
milliseconds and individual events phrases, sections, and complete works
attacks, transients, and short envelopes contrast, emphasis, and large-scale form
often shaped with compression often shaped with volume automation
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Dynamics problems and possible controls

Situation Possible control
clipping or insufficient headroom level adjustment; limiting where appropriate
uneven phrases or sections volume automation
excessive transient peaks compression or limiting
noise or bleed between events editing, expansion, or gating
frequency-dependent level problems multiband processing

Not every uneven passage requires compression.

Dynamics Processing

Manual and automatic level control

Level and dynamic range can be controlled through manual, automatic, and assisted approaches.

  • editing and item gain: isolate passages and correct local level differences before processing
  • volume automation: shapes phrases, sections, and larger dynamic contours
  • compression: reacts automatically to short-term changes in signal level
  • assisted tools: generate level rides or propose compressor settings for further adjustment
Dynamics Processing

Downward compression

Reduces signal levels above a threshold.

Make-up gain may then restore the output level.

Input-output transfer curve for downward compression

Dynamics Processing

Compressor parameters

  • threshold: level at which compression begins
  • ratio: relationship between input and output level changes above the threshold
  • attack: how quickly gain reduction responds
  • release: how quickly gain reduction returns
  • knee: how abruptly or smoothly compression begins around the threshold
  • make-up gain: gain applied after compression

Compression and gain reduction


Input waveform, time-varying gain reduction, and loudness-matched compressor output

Threshold −30 dBFS · ratio 10:1 · attack 1 ms · release 250 ms

Compression ratios

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Hard-knee response without make-up gain

Attack and release

  • Attack sets how quickly gain reduction reaches its target.
  • Release sets how quickly it returns toward zero.

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Compression stages

Uncompressed
Uncompressed signal with uneven levels
Compressed
Compressed signal with reduced peaks
Make-up gain
Compressed signal after make-up gain

Make-up gain raises the compressed output

Compressor signal flow

Level detection and gain computation derive a control signal.

  • look-ahead briefly delays the audio path so gain reduction can respond before a peak arrives

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Compressor controls in REAPER (ReaComp)

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Dynamics Processing

Evaluating compression

  • match the processed and bypassed levels before comparing them
  • listen for changes in transients, envelope, rhythm, and background detail
  • consider whether the gain reduction supports the intended balance
  • evaluate the result within the complete mix as well as in isolation

A louder version may initially seem better, even when the processing itself is not an improvement.

Dynamics Processing

Sidechaining

A sidechain lets one signal control the dynamics processing of another.

  • useful for creating space between competing sounds, e.g. kick controls bass

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Dynamics Processing

Multiband compression

Multiband compression divides the signal into frequency bands and compresses each band independently.

  • useful when dynamic problems are limited to particular frequency bands

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Dynamics Processing

Limiting

A limiter is a high-ratio compressor used to restrict peaks above a set level.

  • can protect against unexpected peaks in some recording and live systems
  • controls maximum level in mixing, mastering, and delivery

Limiting complements rather than replaces gain staging and sufficient headroom.

Input-output transfer curve for limiting

Dynamics Processing

Upward compression

Raises lower-level parts of a signal rather than attenuating louder parts.

This can reveal quiet detail while leaving peaks comparatively unchanged.

Input-output transfer curve for upward compression

Dynamics Processing

Expansion

Expansion increases dynamic range.

Downward expansion attenuates signals below a threshold while leaving higher levels comparatively unchanged.

Input-output transfer curve for downward expansion

Dynamics Processing

Gating

Mutes or reduces signals below a threshold.

This can reduce background noise or microphone bleed between intended sounds.

Input-output transfer curve for gating

Dynamics Processing

The loudness war

The loudness war describes the use of heavy compression and limiting to make recordings appear louder.

  • excessive processing reduces dynamic contrast and may cause listener fatigue
  • loudness normalization reduces the advantage of simply increasing level
  • normalization cannot restore dynamics already removed during production
Dynamics Processing

Practical exercises

Dynamics Processing

Automation and compression

Use a short recording with clear level changes and distinct transients. Create one controlled version with volume automation and another with compression, then compare them at matched loudness.

Decide which approach better supports the material. Consider transients, low-level detail, and the larger dynamic shape when explaining your choice.

Dynamics Processing

Selected references

  • Katz, Bob. Mastering Audio: The Art and the Science. 3rd ed., Focal Press, 2015.
  • Giannoulis, Dimitrios, Michael Massberg, and Joshua D. Reiss. “Digital Dynamic Range Compressor Design—A Tutorial and Analysis.” Journal of the Audio Engineering Society, vol. 60, no. 6, 2012, pp. 399–408.

Related: Fundamentals of Sound · Psychoacoustics · Digital Audio

© 2026 Lorenz Schwarz

Original text, diagrams, illustrations, photographs, audio, and video are licensed under CC BY 4.0, except where otherwise noted.

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